Outline the deceptive communication practices that take place in online public cultures. Consider the ethical concerns of such deception in virtual communities.
“You can be fooled about people in cyberspace, behind the cloak of words”, argues Rheingold (2000, p12). Indeed, online technologies can greatly facilitate deceptive communication practices with “cloaks” of anonymity and pseudonymity. Removed from the identity-anchoring constraints of the physical world and with an increasing potential for reaching large audiences, virtual environments have become a fitting home for dishonesty (Wagner, Ip, Cheung & Lee 2006). Although the extent to which this deception pervades online interactions is somewhat contested (Caspi & Gorksy 2006), one must question its ethical impact on virtual communities. In my adoption of a fictitious persona on numerous online platforms, namely blogs, forums and social networking sites, I was able to personally observe the consequences of deception in digitally mediated communication.
Before considering the influence of fallacious identities on communication in digital environments, it is imperative to have an understanding of the term ‘deception’. Buller and Burgoon (1996, p205) define deception as “a message knowingly transmitted by a sender to foster a false belief or conclusion by the receiver”. They further add that in this process, communicators transmit a meaning that is divergent from their believed truth through controlling the information they contain within their messages. Thus, acts of deceit are to be considered intentional and not inclusive of accidental falsehoods. It then follows that identity deception “occurs when such messages contain [deliberately] misleading information regarding the sender’s identity” (Caspi & Gorksy 2006, p54).
Buller and Burgoon (1996) calculate that in at least one quarter of communicative exchanges, deception or suspected deception occurs. However, the publication date of this approximation suggests that it fails to consider the increasing presence of new online technologies and their impact on dishonest interactions. These technologies have been presented as both empowering tools for identity play (Caspi & Gorsky 2006) and as mediums which are inherently vulnerable to and easily abused by deceivers (Wagner et al 2006). Regardless, it can be assured that digitally mediated communication greatly facilitates deception and identity manipulation.
Perhaps most significantly, online technologies are able to facilitate deception through their common reliance on disembodiment in communicative exchanges (Donath 1999; Wagner et al 2006). Donath (1999) argues that this disembodied nature of the virtual world means that identities can inherit ambiguity. This is because, unlike the matter-based physical world, the virtual world is primarily comprised of information. Although matter is generally accompanied by a state of fixity, information, on the other hand, is inherently mutable and constantly in flux. Thus, whereas an individual’s physical body has traditionally remained a constant definition of identity, digitally mediated communication allows for the emancipation “from the body’s unifying anchor” (Donath 1999, p29). Coupled with this separation from the physical body is a divergence from conventional social cues for identity. With limited visual and aural signifiers available in many virtual environments, identity deception is comparatively less challenging on online platforms than in the physical world (Rowe 2005).
Such a transcendence of the corporeal provides not only the potential for pseudonymity, but often even complete anonymity. Inhabitants of the virtual world can “self-select” their preferred identity traits and, hence, “one’s gender, age and ethnicity, become negotiable” (Chester & Bretherton 2007). Therefore, it is easy to suggest that the deceptive allowances of disembodied online technologies empower individuals. Donath’s (1999) above descriptions of unanchored identities are certainly congruent with Turkle’s (1995, cited in Caspi & Gorsky 2006, p58) conception of the Web as a “safe playground” for transitioning between identities and exploring the self.
Wagner et al (2006) put forward that, because of the absence of the aforementioned social cues of the physical world, identity construction is pivotal in the disembodied virtual world. These findings mirror the results of the primary research I conducted over a period of approximately three months. During this time I created and implemented a fictional character, Morris Thatcher, within various online platforms. Of particular pertinence were my deceptive activities under this pseudonym on Tumblr, a blogging site, social networking sites MySpace, Facebook and Twitter and, perhaps most significantly, the BowlsWorld forums. Progressively, the affordances for deception of these platforms allowed me to impart the character of Morris Thatcher with a distinct and seemingly authentic identity. This was complete with false information on his personality, demographics and even background information on subjects such as his familial connections.
The importance of such acts of constructing an identity means it can often operate as an indicator of the reliability and trustworthiness of communicative exchanges. Consequently, the limited identity cues of some online platforms may result in the credibility of users and the information they share being believed at face value (Donath 1999). Consider my interactions under the Morris pseudonym on the BowlsWorld forums, for example. The introductory thread I created, in which I offered a brief description of my false identity, received multiple welcoming responses from established members of the tight-knit virtual community. Members readily accepted the information I presented with no apparent suspicion. Some even drew their own conclusions about the knowledge and ‘real life’ activities of my pseudonym. After deceiving my audience to believe that my geographical location was in Young, a particular BowlsWorld member detailed his recent visit to the town’s bakery. This suggests he not only accepted my postings as factual but also extrapolated his knowledge in believing my pseudonym would be able to relate to his anecdote.
However, whereas my exploits under the pseudonym of Morris Thatcher could be considered indisputable and outright identity deception, there is an increasing presence of misleadingly manipulated presentations of the self. Sessions (2009) states that while the term ‘deceptive’ was once exclusive to those “users who lied about their identity in fundamental ways [by] pretending they were someone they were not”, it can now be applied to “users whose online self does not closely approximate their “actual self””.
To understand this, an examination of Higgins’ (1987) conceptions of ‘the self’ is essential. Higgins puts forward that there are three fundamental and distinct domains of the self: the “actual”, the “ideal” and the “ought” selves. His first suggested domain, the actual self, regards an individual’s representation of the characteristics that they, or someone else, perceives them to have. This is in contrast to the ideal self, which concerns an individual’s “representation of the attributes that someone ([themselves] or another) would like [that individual], ideally, to possess” (Higgins 1987, p320). Similarly, the ought self refers to an individual’s representation of the characteristics that they, or someone else, believe they ought to have.
Pearson (2009) argues that online environments are accompanied by a heightened self-consciousness. It follows, then, that involvement with the domains of self put forth by Higgins (1987) is intensified with interactions in virtual worlds. Through the asynchronicity and disembodiment bestowed by digitally mediated communication, individuals inherit the ability to purposefully “project, renegotiate, and continuously revise” their presentations of the self (Pearson 2009). Users of online platforms can highlight desirable attributes of their identity whilst deemphasising or concealing others. Thus, such acts of deliberate sign construction can allow users to more successfully convey depictions of their “ideal” or “ought” selves, as opposed to their “actual” self (Sessions 2009).
The process of projecting a deceptively ideal self is reflective of Goffman’s (1959, cited in van Doorn, van Zoonen & Wyatt 2007) understanding of communicators as ‘performers’ of identity. Despite his focus of face-to-face interactions, Goffman’s conceptions are translatable to the continual deliberate construction of the self that is evident on online platforms. Adopting Goffman’s terms, van Doorn et al (2007, p144) envision online personas as “characters” being performed by “the person behind the keyboard”.
In fact, it is reasonable to state that concepts of ‘performers’ and ‘characters’ are even more so applicable to computer mediated communication than face to face interaction. Ellison, Heino and Gibbs (2006, p417) agree, arguing that the “strategic activities” for impression management that are afforded by digital mediation are congruent with Goffman’s (1959, cited in Ellison et al 2006) terms. This is particularly evident when considering intentional and involuntary communicative exchanges. According to Goffman, traditionally mediated communication consists of both expressions that are ‘given’ (intentional exchanges such as speech) and ‘given off’ (inadvertent interactions such as non-verbal cues). However, the disembodied nature of computer mediated communication requires that users largely depend upon verbal cues to interact. That is to say, “more expressions of self are “given” [than] “given off”” in the virtual world (Ellison et al 2006, p18). Consequently, individuals have greater potential for self-censorship and, through this, misleading projections of the ideal self are made easier.
However, one must question whether such deceptive presentations of the self are equivalent to fundamental (outright) deception. As aforementioned, the term deceptive has traditionally been tied solely to those who created entirely fictitious identities. However, there has been a shift in societal opinion to redefine deception as to include acts of partial misrepresentation (Sessions 2009). Indeed, such acts appear compatible with the definition of deception provided above. The aggressive response to the increasing ubiquity of misleading self presentations, as observed by Sessions (2009), suggests that on “Web 2.0…users must be authentic, that is to say, their online self must approximate the off–line self to the best of their abilities” to avoid accusations of deception. Nevertheless, if we are to accept Goffman’s (1959, cited in van Dorn et al 2007) conception of identity as a product of performance in both mediated and unmediated communication, it is arguable that online presentations of the ideal self are no more deceptive than traditional face to face interactions.
To examine the differences between these types of misrepresentation is also to bring into question the matter of ethics in deceptive online communication. To do this, Donath (1999) provides a useful description to discern between acts of deception. She suggests that there are two major trends observable in dishonest computer mediated communication: those which are damaging and those which harmlessly serve the deceiver without detrimental effects to other individuals or the community (Donath 1999). For the most part, I identify my activities as Morris Thatcher to be of the latter innocuous variety. Consider the Tumblr blog I created, for example. Here, the monologue based form of exchange has lessened the possibility for harmfully deceiving the audience. However, similar cannot be said for my activities within the BowlsWorld forums. This platform’s multilogue basis and the potential for developing direct interpersonal relationships could have resulted in unethical practices.
The varying degrees of ethicality between these platforms reflects Donath’s (1999, p55) belief that “in the electronic domain, the design of the environment is everything”. The structure of this environment, she argues, dictates the nature of the communication that takes place within it. Consequently, so too does the environment’s design determine what is and what is not ethical. Consider again the differences between my pseudonymous activities on Tumblr and the BowlsWorld forums. Much like Donath’s (1999) experiences with the Usenet newsgroups, interaction within the BowlsWorld forums is largely formed around the premise that users are portraying themselves authentically. On the other hand, identity manipulation and experimentation are often looked upon more optimistically (and, in turn, viewed as ethically acceptable) within the design of blogging environments such as Tumblr (van Dorn et al 2007).
Regardless of these considerations, Caspi and Gorksy (2006, p58) propose that the ethical concerns of deception in digitally mediated communication may be somewhat removed from those traditionally associated with face to face interactions. For instance, they note that deceivers rarely experience the “negative emotions, like guilt, shame and fear” that are conventionally associated with unmediated communication. Crowell et al (2005, cited in Caspi & Gorksy 2006) explain this phenomenon as being a result of the intangibility of digitally mediated matter. Due to the perception of the digital as distinct and separate from the ‘real’, online communication is often subject to a distorted ethical sensitivity. That is to say, although certain moral concerns may present themselves in face to face communication, they are commonly lost through computer mediated environments.
A major ethical issue for online deception is the impact it has on virtual communities and the integrity of the communication that takes place within them. Like all interaction, online communication “is founded on a presumption of truth” (Buller & Burgoon 1996, p203). Thus, when this truth is compromised by deceptive acts, there can be considerable negative impacts on virtual communities. Perhaps most significant of these consequences is the potential for degradation of trust amongst members. When such groups lose trust, observes Wagner et al (2006), there is often an accompanying decrease of interaction between members and, subsequently, a loss of social capital.
Online technologies greatly facilitate deception. The asynchronous nature of digitally mediated communication grants individuals the tools to self-censor and more successfully present their “ideal” selves online. Furthermore, the disembodiment of this communication provides individuals with a “cloak of words” behind which they can easily portray identities separate from those that are anchored to the physical world (Rheingold 2000). However, fallacious identities, like that of Morris Thatcher, are inextricably linked to a number of ethical concerns, not least of which is the impact they have on virtual communities. Indeed, whether innocuously or maliciously motivated, deception remains a substantial influence in online public cultures.
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